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1. How to start a simple prototype

When you open CodeWisp, you arrive at the home screen with a large prompt box in the center: “Create your game in minutes.” This is where every game begins.
CodeWisp start screen with the central prompt box
The home screen. The highlighted box in the center is where you write your prompt.
There are two straightforward ways to begin:
  1. Start from scratch. Type a prompt in the box and submit it. This is the most flexible path and the one we follow in this guide.
  1. Start from a template. Click “Or start from a template” to open a row of ready made games (Drift Racer, Plants vs Undead 3D, Stick Brawl, Dungeon Dash, and others). Select one as a starting point and build on top of it.
The templates row expanded under the prompt box
Templates provide a working game to build on. Hover over a card and open it to begin editing.
When you open a template, or after your first prompt completes, you arrive in the full editor: the chat panel on the left, the Preview window on the right, and the toolbar across the top.
A template opened inside the editor
The editor layout you will work in: chat on the left, Preview on the right, the Preview, Code, and Assets tabs and Export at the top, and the Console at the bottom.
Several helpers are available directly under the prompt box before you submit:
  • Random prompt (the shuffle icon) fills the box with an example idea, which is useful for inspiration or a quick test.
  • “Random prompt” places a sample game idea into the box.
    • Cursor on the Random prompt button
  • Attach reference (the paperclip) lets you add a reference image so CodeWisp can match a particular look or style.
  • “Attach reference” adds an image to guide the art style.
    • Cursor on the Attach reference button
  • Quality lets you choose Standard (normal quality, faster and lower cost) or Best Quality (top quality, slower and higher cost). Use Standard for quick experiments and Best Quality when you want the strongest result.
  • Select Standard for speed, Best Quality for the highest output.
    • The quality selector open with Standard and Best Quality
  • Your credits shows how many credits you have. Generating a game spends credits, and Best Quality costs more than Standard.
  • Your current credit balance is shown next to the quality selector.
    • Cursor on the credits counter