When your game plays well, the following tools help you polish it, package it, and share it.
Fine-tune assets
In the Assets tab you can manage the images and sounds your game uses, describe new ones to generate, and refine the look and feel.
The Assets tab: manage and generate the images and sounds in your game.
Review the source (Code view)
Switch from Preview to Code in the top toolbar to see the actual source code CodeWisp wrote, including every file in your project. You do not need to modify it, but it is available if you want to review it or learn from it.
The Code tab provides full access to the source behind your game.
Export and download
Use Export (top right) to take your game with you. You can Download to computer as a playable file, publish it to itch.io to share with others, or download the source code to keep a local copy.
Export to download a playable build, publish to itch.io, or obtain the source code.
Publish with a title, description, tags, and thumbnail
When you are ready to share on CodeWisp, click Publish. Provide your game with a title, a description (About), and tags, and choose whether it is public or private.
The Publish dialog: title, description, tags, and public or private visibility.
You can also generate a thumbnail here, and CodeWisp creates a cover image for your game.
Click “Generate thumbnail” and the cover image updates automatically.
If you prefer a real in game shot, use the camera button (top right of the preview) to override the thumbnail with the current frame of your game.
Use the camera button to replace the thumbnail with a live screenshot of your game.
Your project page and My Games
Open the Project Page to preview your published game the way other players see it, with its title, description, and a feed of related community games.
Your project page: how your game appears to the community.
To find everything you have made, open your profile menu (top right) and go to My Games. Your latest project appears in the gallery with its thumbnail.
“My Games” collects all your projects. Shown here is “Cozy Village” with its generated thumbnail.
You can also play any game fullscreen for the best view, which is also ideal for a clean screenshot.
Fullscreen mode. Press Esc to exit.
Roll back and publish with version control
CodeWisp keeps a history of your game with version control (left panel). Each version is listed and labeled. For example, one may be marked Inactive and the current one marked Published and Current.
Every version is saved. Labels show which one is current and which is published.
If a change did not work out, click an older version and choose Load This Version to roll back to it.
“Load This Version” rolls your game back to an earlier state, which is useful if you are not satisfied with a change.
When you have the version you want, click the current version and choose Publish Current to make it the published one.
“Publish Current” sets the selected version as the public one.
Share and collaborate
Finally, use the Share button (top right) to open Project Members and add new editors, inviting others to build the game with you.
Add members to collaborate on a project together.
The complete loop
You now understand the full cycle: start a prompt, preview and play your first result, identify what to improve, iterate with additional prompts, then polish, publish, and share.
The technical barrier is already low, because CodeWisp builds the game for you. The best results come from bringing a clear, well defined idea and refining it, one prompt at a time. We wish you success with your projects.