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3. How to test the first result

When the build finishes, your game appears in the Preview window on the right, with its Preview tab selected at the top. This is your first version.
The first generated game in the Preview window
Your first version, live in the Preview window. Shown here is the “Cozy Village RPG” title card.
Now play it. Click into the preview and try it out. The goal of this first test is straightforward:
  1. Confirm CodeWisp understood your idea. Does the game match what you described? In our example, we get a third person character in a 3D village with quests and NPCs, exactly what the prompt requested.
  1. Walk around and interact. Move with the controls shown in the HUD (here: WASD or Arrows, and E to interact), talk to NPCs, pick things up, and follow the objective.
  1. Look for significant bugs. You are not polishing yet. You are confirming that the core works and that nothing is badly broken.
Gameplay in the 3D village with HUD and NPCs
Playing the first version: village, NPCs, food pickups, and a HUD showing the current goal and controls.
An NPC dialogue box during gameplay
If the result is close to your idea and plays without major issues, you are ready to begin improving it.
Interacting with an NPC. Confirm that the core mechanics work before you begin refining.