When you open CodeWisp, you arrive at the home screen with a large prompt box in the center. This is where every game begins.
The home screen. The highlighted box in the center is where you write your prompt.
There are two straightforward ways to begin:
Start from scratch. Type a prompt in the box and submit it. This is the most flexible path and the one we follow in this guide.
Start from a genre. Click on any of the labels below "Choosing a genre is always a good place to start" to trigger new prompt suggestions based on your selected genre. Click more than to suggest different prompts.
Suggestions provide a prompt ready to get you started creating . Click the Create button to start building.
When you open a template, or after your first prompt completes, you arrive in the full editor: the chat panel on the left, the Preview window on the right, and the toolbar across the top.
The editor layout you will work in: chat on the left, Preview on the right, the Preview, Code, and Assets tabs and Export at the top, and the Console at the bottom.
Several helpers are available directly under the prompt box before you submit:
Random prompt (the shuffle icon) fills the box with an example idea, which is useful for inspiration or a quick test.
“Random prompt” places a sample game idea into the box.
Attach reference (the paperclip) lets you add a reference image so CodeWisp can match a particular look or style.
“Attach reference” adds an image to guide the art style.
Quality lets you choose Standard (normal quality, faster and lower cost) or Best Quality (top quality, slower and higher cost). Use Standard for quick experiments and Best Quality when you want the strongest result.
Select Standard for speed, Best Quality for the highest quality output.
Your credits shows how many credits you have. Generating a game spends credits, and Best Quality costs more than Standard.
Your current credit balance is shown next to the quality selector.